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Old May 29, 2007, 04:28 PM // 16:28   #1
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Default Thoughts of a monk...

Right, before we go any further, let's get the basics established...

1. I have 9 characters. One of everything, barring mesmer. (simply because they don't suit my style.)
2. I have beaten all 3 chapters with all 9 characters.
3. I have all the skills for 6 out of 9 of these characters, and most of the others for the rest.
4. I am pve only. So as far as I'm concerned this doesn't apply to pvp.
--------

That aside, here's my thoughts after playing Gw for over 2 years, and my experiences as a monk in pve.


1. Healing Breeze sucks. Anyone who brings it is a twerp.
Vigerous spirit for general purpose healing is simply better. It lasts longer, it doesn't cost as much, it has a faster recharge, and for an attacking warrior, ranger, assassin, dervish it buffers poison and bleeding perfectly as well as heals.
For the assassin and barrage rangers in particuler it's a very potent healing spell. Hell, put it on yourself, so you can heal away most of that fireball's damage while you're healing the rest of the team.

2. Heal Party is awful.
Energy:Health ratio, it is Just. Not. Worth it.

3. If you 'need' a necromancer for Bip or Br... then just give up.
Long, drawn out fights will eventually sap a monks energy to nothing. So if after around 45 seconds of fighting you need a bit of Bip or BR to give a boost to your energy regen, okay, fine.
Needing it after using four skills (Healing Breeze twice, Heal Party and Heal Other is a classic) a mark of an imbecile who expects another class to prop up their inadequecies at managing their energy and poor skill selections.

4. Smiting is good.
Scourge Healing on a group can build a very nasty preassure build, even against powerful healers like Shadow monks. Just systematically place it on every enemy in the party-starting with the monk-and watch the monk kill himself. If he heals an ally, he gets blasted. If he heals himself, his self healing is buffered by the Scourge Healing.

Judges Insight makes the person benefitting from it holy damage. That's double damage to all undead such as skeletons in the fissure. Even if you're not fighting undead, 20% armour penetration isn't to be sniffed at.

Strength of Honour can make a good melee damage dealer into a *very* good damage dealer. +11 melee damage to their attacks. Coupled with Judge's Insight, and then some actual attack skills by the class with Strength of Honour on them means you have something nasty.

And as for actual attacking skills, Signet of Judgement and Bane Signet are both good for Knockdowns and spear of Light can take over 100 health off a target-200 if it's undead. Not bad for a 5 energy spell.

5. I'd rather have a ritualist healing.
For raw healing power, I've found ritualists with all-out restoration magic easily match my monk, usually exceed. Things like Mend Body and Soul to be especially good-a healing spell that removes a condition while in earshot of a spirit, just to name one good example, let alone handy mass healings like Life.

But monks can remove conditions like Mend Body and Soul? Yes they can, but those are relegated to protection, which means at best you're going to remove that deep wound then cast a healing spell, or detract points from Healing into Protection to make that condition removal do some healing that's actually worth something.
As for monks mass healing? Heal Area is about the only decent mass heal, and that has obvious problems. Finally, a healer monk will need high divine favour as well as high healing prayers to heal effectively. Ritualists just need high Restoration, which means they have the potential to pack a few offensive skills too, offensive skills that will actually have a tangible benefit.

Finally, ritualists have a trump card: skills that give them energy, which means less dependence on the necromancers, and usually the ability to keep healing in long, drawn out fights.
---------------------

The point of the above isn't 'OMGZ YOU SUCK' flamebait, it's just experiences I've found playing as a monk. Whether you choose to actually read, pay attention, assimilate and apply what I've typed is your choice.

Last edited by A_Muppet; May 29, 2007 at 04:36 PM // 16:36..
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Old May 29, 2007, 04:47 PM // 16:47   #2
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Wow, just wow. So, let me get this straight...you think monks are good for healing, but ritualists are better, right? You also think that protection prayers are worthlesss and smiting is good?

Remove deep wound and then cast a heal? Why not just use Mend Ailment and remove it while giving a solid heal at the same time (or Restore Conditions)?

Quote:
Originally Posted by A Muppet
3. If you 'need' a necromancer for Bip or Br... then just give up.
Long, drawn out fights will eventually sap a monks energy to nothing. So if after around 45 seconds of fighting you need a bit of Bip or BR to give a boost to your energy regen, okay, fine.
Quote:
Originally Posted by A Muppet
Finally, ritualists have a trump card: skills that give them energy, which means less dependence on the necromancers, and usually the ability to keep healing in long, drawn out fights.
So, if I can keep my energy up for the first 45 seconds or so I should be fine right? 45 seconds is all I need and then I'll never need to be a rit healer...

Holy hell I hope you were joking with this post
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Old May 29, 2007, 04:52 PM // 16:52   #3
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finally, someone agrees that heal party sux!
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Old May 29, 2007, 04:53 PM // 16:53   #4
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Protective Spirit...
16 Divine : Watchfull Healing Signet of Devosion Blessed Aura Watchfulll spirit Blessed signet ( Watchfull Spirit on all 8 party members is 24 energy ) Mantra of Signets (4 insperation)

15 Smiting Prayers : Signet of Judgement , Bane Sig

Good Offensive, Good Healing, Knockdown, Holy Damage

Healing and Offensive + a Knockdown (and signets recharge faster)

I bet a Rit cant do this !
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Old May 29, 2007, 05:00 PM // 17:00   #5
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Quote:
Originally Posted by LouAl
Wow, just wow. So, let me get this straight...you think monks are good for healing, but ritualists are better, right? You also think that protection prayers are worthlesss and smiting is good?

Remove deep wound and then cast a heal? Why not just use Mend Ailment and remove it while giving a solid heal at the same time (or Restore Conditions)?
Monks are the best at protection-that's why I've not mentioned them. As for the Mend Ailment, you're missing the point I made. In order for a healer monk to remove conditions and give good healing you need to take precious points from either healing or divine favour, if you're playing as a healer. Something a ritualist need not bother with, they just heal and remove the condition in one fell swoop.
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Old May 29, 2007, 05:08 PM // 17:08   #6
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Good Lord... Does the A Muppet really thinks he's half-way decent because he got tru the stupid pve 9 times ?
Lemme give you the truth dude, 9 characters and all of them proves very little besides having a LOT of time in your hands.
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Old May 29, 2007, 05:09 PM // 17:09   #7
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well, I guess I just don't understand your..."logic"
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Old May 29, 2007, 06:08 PM // 18:08   #8
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Quote:
Originally Posted by A_Muppet
Right, before we go any further, let's get the basics established...

1. I have 9 characters. One of everything, barring mesmer. (simply because they don't suit my style.)
2. I have beaten all 3 chapters with all 9 characters.
3. I have all the skills for 6 out of 9 of these characters, and most of the others for the rest.
4. I am pve only. So as far as I'm concerned this doesn't apply to pvp.
--------

That aside, here's my thoughts after playing Gw for over 2 years, and my experiences as a monk in pve.
Nice intro to the thread.

Quote:
Originally Posted by A_Muppet
1. Healing Breeze sucks. Anyone who brings it is a twerp.
Vigerous spirit for general purpose healing is simply better. It lasts longer, it doesn't cost as much, it has a faster recharge, and for an attacking warrior, ranger, assassin, dervish it buffers poison and bleeding perfectly as well as heals.
For the assassin and barrage rangers in particuler it's a very potent healing spell. Hell, put it on yourself, so you can heal away most of that fireball's damage while you're healing the rest of the team.
So true.

Quote:
Originally Posted by A_Muppet
2. Heal Party is awful.
Energy:Health ratio, it is Just. Not. Worth it.
Light Of Deliverence (e) is good though.

Quote:
Originally Posted by A_Muppet
3. If you 'need' a necromancer for Bip or Br... then just give up.
Long, drawn out fights will eventually sap a monks energy to nothing. So if after around 45 seconds of fighting you need a bit of Bip or BR to give a boost to your energy regen, okay, fine.
Needing it after using four skills (Healing Breeze twice, Heal Party and Heal Other is a classic) a mark of an imbecile who expects another class to prop up their inadequecies at managing their energy and poor skill selections.
What??? My monk can last longer than 45 seconds in a battle without asking for any energy. E-management is through knowledge and patients.

Quote:
Originally Posted by A_Muppet
4. Smiting is good.
Scourge Healing on a group can build a very nasty preassure build, even against powerful healers like Shadow monks. Just systematically place it on every enemy in the party-starting with the monk-and watch the monk kill himself. If he heals an ally, he gets blasted. If he heals himself, his self healing is buffered by the Scourge Healing.
You assume no monk carries hex removal. Why would you believe that? I've seen PvE monks remove my hexes, some have Spellbreaker, some mesmers can also remove hexes.

Quote:
Originally Posted by A_Muppet
Judges Insight makes the person benefitting from it holy damage. That's double damage to all undead such as skeletons in the fissure. Even if you're not fighting undead, 20% armour penetration isn't to be sniffed at.
Granted, but then again PUGs won't like you if you can't heal, and casting JI on others may negate a Rit's Weapon spell.

Quote:
Originally Posted by A_Muppet
Strength of Honour can make a good melee damage dealer into a *very* good damage dealer. +11 melee damage to their attacks. Coupled with Judge's Insight, and then some actual attack skills by the class with Strength of Honour on them means you have something nasty.
Good for guildmembers and heros+henchies.

Quote:
Originally Posted by A_Muppet
And as for actual attacking skills, Signet of Judgement and Bane Signet are both good for Knockdowns and spear of Light can take over 100 health off a target-200 if it's undead. Not bad for a 5 energy spell.

5. I'd rather have a ritualist healing.
For raw healing power, I've found ritualists with all-out restoration magic easily match my monk, usually exceed. Things like Mend Body and Soul to be especially good-a healing spell that removes a condition while in earshot of a spirit, just to name one good example, let alone handy mass healings like Life.

But monks can remove conditions like Mend Body and Soul? Yes they can, but those are relegated to protection, which means at best you're going to remove that deep wound then cast a healing spell, or detract points from Healing into Protection to make that condition removal do some healing that's actually worth something.
As for monks mass healing? Heal Area is about the only decent mass heal, and that has obvious problems. Finally, a healer monk will need high divine favour as well as high healing prayers to heal effectively. Ritualists just need high Restoration, which means they have the potential to pack a few offensive skills too, offensive skills that will actually have a tangible benefit.
Um... question... Blessed Light and Light of Deliverance... what about these?

Blessed Light is Divine Favor, removes 1 condition and 1 hex and heals. Ritualists need a spirit to remove at least 1 condition (for mend body & soul), and cannot remove any hexes. LoD is heal party with less energy usage.

Using 3 spawning and 12 channelling and 12 restoration is diluting your rit's healing spells. Your spirits may die too quickly and thus weakening the rit's ability to heal effectively.

Quote:
Originally Posted by A_Muppet
Finally, ritualists have a trump card: skills that give them energy, which means less dependence on the necromancers, and usually the ability to keep healing in long, drawn out fights.
---------------------

The point of the above isn't 'OMGZ YOU SUCK' flamebait, it's just experiences I've found playing as a monk. Whether you choose to actually read, pay attention, assimilate and apply what I've typed is your choice.
We all agree Monk Protection is best. Ritualists can heal a party the best.

You have had more experience than I have with your characters (I have 9, but I lack an elementalist - have not completed NF with any character yet).

Since this is your observations of the Monk profession, I figured I'd give mine based on yours.
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Old May 29, 2007, 07:34 PM // 19:34   #9
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After 2 years of playing I came to the conclusion that hybrid monks are the best monks there are. Bring Glyph of Lesser Energy and you're set.
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Old May 29, 2007, 10:59 PM // 22:59   #10
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monks dont need energymanagement. ever. at least the monk builds i play.

so... i agree with some of what you said.

the energy:healing ratio of heal party is better than almost any other spell out there...there is just almost never a time when you actually need to heal every party member for 80ish health.

smiting is... interesting. if youre in a group based around using the smites, yes it can be VERY good. otherwise... not really that great...

lets see a rit beat out sig of judgement and bane sig? are you kidding?
[skill]Wanderlust[/skill] (end discussion)

rits usually have better maintained healing... i agree... but it falls horrifically in usefulness compared to a prot monk.
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Old May 29, 2007, 11:17 PM // 23:17   #11
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Heal Party does not yuck Healers Boon or Holy Haste with GoLE make it a fine party healer when others are off your aggro bubble.
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Old May 29, 2007, 11:32 PM // 23:32   #12
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I've been playing a healing monk in PvE for about a year and a half now..

Here's my build, so you know where I'm coming from:
Healing Prayers - 15
Divine Favor - 14

Orison of Healing
Ethereal Light
Dwayna's Kiss
Healing Touch
Heal Party
Divine Spirit
Healer's Boon
Rebirth

I almost always use heroes and/or henchies, with Tahlkora running a Prot build, usually SoR. Aside from the occasional tough spots in HM, I never have trouble keeping my energy supply high, with Divine Spirit as my one and only energy management skill. I can easily heal for over 400 in hex heavy environments using Dwayna's Kiss, and HB makes Heal Party worthwhile by reducing the casting time to 1s and increasing the healing. I agree about Healing Breeze sucking, and under normal circumstances, Heal Party too. About Ritualists, what skillset do you see as outhealing a monk so easily? I've been working on a Ritualist runner/ganker for GvG recently, and I have yet to find anything in the resto line that matches up to Healing Prayers...
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Old May 30, 2007, 12:28 AM // 00:28   #13
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Heal Party does not suck when combined with proper energy management and/or Healer's Boon.

Last edited by Nkah Sennyt; May 30, 2007 at 03:19 AM // 03:19..
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Old May 30, 2007, 12:32 AM // 00:32   #14
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Oh My Gawd.

I really don't know where to start. I mean, wow. This is bad, even for PvE. Sigh, I guess I'll start at the top of your post.

The fact that you have been through 36 chapters in PvE isn't giving you alot of credit. Unless you invented the 55, PvE statistics are probably going to discredit you, if anything. PvP is where you can start to gain some credit for your knowledge, since this is the harder of the two. Just as an example: If I were a private, I would much rather take advice from a general who has spent 10 years getting to where he is at than another private who has been one for 10 years. Do you follow what I am saying? You can drag PvP experience into PvE and be successful. You can NOT drag PvE experience into PvP and be (as) successful.

Healing Breeze, yea. It's hated just about as much as mending and has half the ammount of humorous jokes to go with it. I could agree with you here.

Heal Party, before LoD, was one of the most efficient healing spells around.
At twelve healing, Heal Party heals 8 people for 67 health, for 15 energy.
8x67 = 536, 536/15 = 35.733 Health Healed per Energy Point Lost.

Assuming 12 Healing and 12 Divine:
Orison of Healing:
60+38.4 = 98.4, 98.4x8 = 787.2 Health Healed for (5x8) 40 Energy.
787.2/40 = 19.68 Health Healed per Energy Point Lost.

Heal Other:
151+38.4 = 189.4, 189.4x8 = 1515.2 Health Healed for (10x8) 80 Energy.
1515.2/80 = 18.94 Health Healed per Energy Point Lost.

Gift of Health:
123+38.4 = 161.4, 161.4x8 = 1291.2 Health Healed for (5x8) 40 Energy.
1291.2/40 = 32.28 Health Healed per Energy Point Lost.

In summary, Heal Party is more efficient than the mighty Gift of Health, assuming everyone is receiving the full benefit. I will say, in your defense, that Heal Party is NOT best used on monks, simply because it is very costly; it was used on elementalists (no divine favor needed) to further increase efficiency. Efficiency is the key to proper energy management, but this point is best saved for, oh, right now!

If you are running out of Energy in 45 seconds, there is still a problem. Imagine, monks in gvg hold their energy for over 20 minutes, and their team is constantly under attack! Stick with 5 energy skills and you should manage your energy a bit better. Anyone who is packing Heal Party and Heal Other on their bar better be a Healer's Boon. See above for Healing Breeze.

With the exception of Scouge Healing in certain GvG Hex Builds, Shield of Judgement for farming, and Smite Hex in rare situations now, Smiting is not good. Ever. Who cares if you can do 200 damage in a single hit. You don't need distractions from monking, especially in high-end PvE.

You are correct in saying that ritualists beat monks in power healing. This is true. A spammable 170 health heal? Rock on. BUT, ritualists require spirits for most of their power heals. The only money skills (restoration) a ritualist really has are Weapon of Remedy, Weilder's Boon, and Weapon of Warding. They are nearly unconditional and effective. Skills such as Spirit Light and Mend Body and Soul depend on other spirits to be around! "Conditionality" is one of the biggest skill-wreckers that exists in guild wars. The more conditional mods placed on a skill, the less it is used (RoF being the biggest exception). As far as Ritualists having skills that grant them energy, read above. Monks also have secondary professions for that :]

Finally, the best monk is a hybrid. Why go 12 Healing, 12 Divine, and 3 X when you could go 10 Divine, 10 Prot, 11 Healing? Now you can mitigate damage and heal it as well!

Sigh, long post. I usually leave these posts alone but I just had to say something!
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Old May 30, 2007, 01:57 AM // 01:57   #15
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wow this is so bad you don't know any thing about monk heal party is good Lod is better but heal party is still good it may cost 15 but if you were to cast a skill that cost 5 on 5 party members at 1 time it will cost you 25 and by the time i bet you get to the other 4 players that needed to be healed they will need more healing because it takes u so long to get to all of them Healing breeze does suck yes
if you need a bip its cause you suck at monk prot monks own its all about finding a good mix of healing and prot

this is going to make me make a post for starting monks be for they see this and follow what this guy says
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Old May 30, 2007, 02:12 AM // 02:12   #16
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Amen Kaida - I don't see why you would want a rit healing for you in pve. I'd rather have a monk that can heal me and put SoA on me as well to help mitigate the damage. And if you are dependent on spirits, you are wasting time setting a spirit up. What happens when your spirit goes down? The way I look at it, is rits are like medics. They are great for patching you up, but they can't really fix the problem. Monks can fix the problem. So the question is what would you rather have. A medic who can keep you going, or a doctor who can cure you?

Healing Breeze does suck. Don't use it. Heal Party has its uses (Urgoz). Bips have their uses for monks as well. Maybe a monk needs a bip because his team aggro'd 3 groups? Not always the monks fault for being low on energy. Though, as a gvg monk I agree that any capable monk can keep going indefinitely by himself based on having a decent build and some knowledge of skills, not just playing karate with his keyboard.

And, in my opinion, if you've beaten the game on one char you've beaten it on all of them. I don't find it more or less impressive to have beaten it on all of them. Just means you've put the time into doing it.

Finally, for the most part...pve monking is damn easy.
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Old May 30, 2007, 02:37 AM // 02:37   #17
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Rits have skills that can make them a better healer than a monk. But your gonna need the monk heals. Attuned Songkai + heal other/jamei's gaze = 170 hp heals at 5 energy. 7 Energy heal partys, etc. you can spam heal party 10 times in a row and still have a decent energy pool
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Old May 30, 2007, 03:00 AM // 03:00   #18
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Yeah, you're crazy...
Honestly, I can't remember the last time my energy hit 0 when I was with a competent group. Sadly, not all groups are like that.
And quite frankly, the problem with smiting is that there aren't enough monks to go around. I'd love to play a real smiter some time, but every mid-game group needs two monks, so I really don't have a chance to do it.
And Heal Party has saved me so many times, I bring it whenever I run healing (which I hate running, but my guild demands it =P).
All in all, something tells me that you rushed through the vast majority of those 36 chapters...
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Old May 30, 2007, 08:38 AM // 08:38   #19
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Quote:
Originally Posted by Twinsoul
Orison of Healing
Ethereal Light
Dwayna's Kiss
Healing Touch
Heal Party
Divine Spirit
Healer's Boon
Rebirth
Healer's Boon and Divine Spirit? gg

I never played a rit but I think there's are reason why monks rule in HA over pure heal rits.
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Old May 30, 2007, 08:56 AM // 08:56   #20
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Quote:
Originally Posted by Kaida the Heartless
Oh My Gawd.

I really don't know where to start. I mean, wow. This is bad, even for PvE. Sigh, I guess I'll start at the top of your post.

The fact that you have been through 36 chapters in PvE isn't giving you alot of credit. Unless you invented the 55, PvE statistics are probably going to discredit you, if anything. PvP is where you can start to gain some credit for your knowledge, since this is the harder of the two. Just as an example: If I were a private, I would much rather take advice from a general who has spent 10 years getting to where he is at than another private who has been one for 10 years. Do you follow what I am saying? You can drag PvP experience into PvE and be successful. You can NOT drag PvE experience into PvP and be (as) successful.

Healing Breeze, yea. It's hated just about as much as mending and has half the ammount of humorous jokes to go with it. I could agree with you here.

Heal Party, before LoD, was one of the most efficient healing spells around.
At twelve healing, Heal Party heals 8 people for 67 health, for 15 energy.
8x67 = 536, 536/15 = 35.733 Health Healed per Energy Point Lost.

Assuming 12 Healing and 12 Divine:
Orison of Healing:
60+38.4 = 98.4, 98.4x8 = 787.2 Health Healed for (5x8) 40 Energy.
787.2/40 = 19.68 Health Healed per Energy Point Lost.

Heal Other:
151+38.4 = 189.4, 189.4x8 = 1515.2 Health Healed for (10x8) 80 Energy.
1515.2/80 = 18.94 Health Healed per Energy Point Lost.

Gift of Health:
123+38.4 = 161.4, 161.4x8 = 1291.2 Health Healed for (5x8) 40 Energy.
1291.2/40 = 32.28 Health Healed per Energy Point Lost.

In summary, Heal Party is more efficient than the mighty Gift of Health, assuming everyone is receiving the full benefit. I will say, in your defense, that Heal Party is NOT best used on monks, simply because it is very costly; it was used on elementalists (no divine favor needed) to further increase efficiency. Efficiency is the key to proper energy management, but this point is best saved for, oh, right now!

If you are running out of Energy in 45 seconds, there is still a problem. Imagine, monks in gvg hold their energy for over 20 minutes, and their team is constantly under attack! Stick with 5 energy skills and you should manage your energy a bit better. Anyone who is packing Heal Party and Heal Other on their bar better be a Healer's Boon. See above for Healing Breeze.

With the exception of Scouge Healing in certain GvG Hex Builds, Shield of Judgement for farming, and Smite Hex in rare situations now, Smiting is not good. Ever. Who cares if you can do 200 damage in a single hit. You don't need distractions from monking, especially in high-end PvE.

You are correct in saying that ritualists beat monks in power healing. This is true. A spammable 170 health heal? Rock on. BUT, ritualists require spirits for most of their power heals. The only money skills (restoration) a ritualist really has are Weapon of Remedy, Weilder's Boon, and Weapon of Warding. They are nearly unconditional and effective. Skills such as Spirit Light and Mend Body and Soul depend on other spirits to be around! "Conditionality" is one of the biggest skill-wreckers that exists in guild wars. The more conditional mods placed on a skill, the less it is used (RoF being the biggest exception). As far as Ritualists having skills that grant them energy, read above. Monks also have secondary professions for that :]

Finally, the best monk is a hybrid. Why go 12 Healing, 12 Divine, and 3 X when you could go 10 Divine, 10 Prot, 11 Healing? Now you can mitigate damage and heal it as well!

Sigh, long post. I usually leave these posts alone but I just had to say something!
thank you.

i was about to fix this topic myself, but you've already done it.

threads with opening posts like this one should be closed/deleted right away to prevent new monks from learning false things, imo.
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